TURN 1 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2) 🔍              🌲2 (1, -2, 1)                 🌾9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾6 (-1, -1, 2)                ⛏️11 (0, -1, 1)               🌲10 (1, -1, 0)                ⛏️6 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲3 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🧱5 (0, 0, 0)                  🌲10 (1, 0, -1)                🐑4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾9 (-2, 1, 1)                 🌾4 (-1, 1, 0)                 🐑5 (0, 1, -1)                 🧱8 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑3 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🧱12 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 4 (produces: 🧱5[⭐⭐], 🐑8[⭐⭐⭐], 🌾4[⭐])

ROADS:
- 🔴 RED: (4, 15), (15, 4)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {35, 36, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌲 WOOD Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 0/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 1 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 7 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 23 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [46] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [47] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [48] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [49] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-49):

Game state prepared for LLM (length: 6534 chars)
Updated plan: 1. Place first settlement at a high-production node with diverse resources
2. Place second settlement on complementary resources or near a valuable port
3. Focus early on road building to reach good second settlement locations
4. Aim for brick and wood access for early expansion
LLM chose action 3: Build a settlement at node 6 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Place first settlement at a high-production node with diverse resources
2. Place second settlement on complementary resources or near a valuable port
3. Focus early on road building to reach good second settlement locations
4. Aim for brick and wood access for early expansion
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2) 🔍              🌲2 (1, -2, 1)                 🌾9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾6 (-1, -1, 2)                ⛏️11 (0, -1, 1)               🌲10 (1, -1, 0)                ⛏️6 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲3 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🧱5 (0, 0, 0)                  🌲10 (1, 0, -1)                🐑4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾9 (-2, 1, 1)                 🌾4 (-1, 1, 0)                 🐑5 (0, 1, -1)                 🧱8 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑3 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🧱12 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 4 (produces: 🧱5[⭐⭐], 🐑8[⭐⭐⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 6 (produces: 🌲10[⭐], 🌲10[⭐], ⛏️6[⭐⭐⭐])

ROADS:
- 🔴 RED: (4, 15), (15, 4)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {35, 36, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌲 WOOD Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 0 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 2991 chars)
Updated plan: 1. Build first road toward brick resource (node 1)
2. Gather wood and brick for rapid expansion
3. Aim to build next settlements at high-production nodes with resources I lack (wheat, sheep)
4. Build toward the center of the board to maintain flexibility
LLM chose action 1: Build a road at edge (1, 6) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_SETTLEMENT

🎯 YOUR CURRENT PLAN:
  1. Build first road toward brick resource (node 1)
2. Gather wood and brick for rapid expansion
3. Aim to build next settlements at high-production nodes with resources I lack (wheat, sheep)
4. Build toward the center of the board to maintain flexibility
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2) 🔍              🌲2 (1, -2, 1)                 🌾9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾6 (-1, -1, 2)                ⛏️11 (0, -1, 1)               🌲10 (1, -1, 0)                ⛏️6 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲3 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🧱5 (0, 0, 0)                  🌲10 (1, 0, -1)                🐑4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾9 (-2, 1, 1)                 🌾4 (-1, 1, 0)                 🐑5 (0, 1, -1)                 🧱8 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑3 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🧱12 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 4 (produces: 🧱5[⭐⭐], 🐑8[⭐⭐⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 6 (produces: 🌲10[⭐], 🌲10[⭐], ⛏️6[⭐⭐⭐])

ROADS:
- 🔴 RED: (4, 15), (15, 4)
- 🔵 BLUE: (1, 6), (6, 1)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {35, 36, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌲 WOOD Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 1/10
    Resources: None
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Settlement Options:
    [0] Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [1] Build a settlement at node 2 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [2] Build a settlement at node 8 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [3] Build a settlement at node 9 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [4] Build a settlement at node 10 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [5] Build a settlement at node 11 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [6] Build a settlement at node 12 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [7] Build a settlement at node 13 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [8] Build a settlement at node 14 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [9] Build a settlement at node 16 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [10] Build a settlement at node 17 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [11] Build a settlement at node 18 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [12] Build a settlement at node 19 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [13] Build a settlement at node 20 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [14] Build a settlement at node 21 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [15] Build a settlement at node 22 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [16] Build a settlement at node 24 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [17] Build a settlement at node 25 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [18] Build a settlement at node 26 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [19] Build a settlement at node 27 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [20] Build a settlement at node 28 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [21] Build a settlement at node 29 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [22] Build a settlement at node 30 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [23] Build a settlement at node 31 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [24] Build a settlement at node 32 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [25] Build a settlement at node 33 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [26] Build a settlement at node 34 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [27] Build a settlement at node 35 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [28] Build a settlement at node 36 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [29] Build a settlement at node 37 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [30] Build a settlement at node 38 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [31] Build a settlement at node 39 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [32] Build a settlement at node 40 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [33] Build a settlement at node 41 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [34] Build a settlement at node 42 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [35] Build a settlement at node 43 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [36] Build a settlement at node 44 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [37] Build a settlement at node 45 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [38] Build a settlement at node 46 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [39] Build a settlement at node 47 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [40] Build a settlement at node 48 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [41] Build a settlement at node 49 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [42] Build a settlement at node 50 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [43] Build a settlement at node 51 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [44] Build a settlement at node 52 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
    [45] Build a settlement at node 53 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)

❓ Select action by number (0-45):

Game state prepared for LLM (length: 6713 chars)
Updated plan: 1. Start with settlements at nodes 6 and 3 for diverse resource production
2. Focus on collecting wood and brick for rapid road expansion
3. Build toward node 33 (brick port) or node 25 (wheat port) depending on resource flow
4. Aim to build cities at my highest producing settlements once I secure enough territory
LLM chose action 0: Build a settlement at node 0 (Cost: 1 🌲WOOD, 1 🧱BRICK, 1 🌾WHEAT, 1 🐑SHEEP)
TURN 1 | Player: BLUE | Action: BUILD_INITIAL_ROAD

🎯 YOUR CURRENT PLAN:
  1. Start with settlements at nodes 6 and 3 for diverse resource production
2. Focus on collecting wood and brick for rapid road expansion
3. Build toward node 33 (brick port) or node 25 (wheat port) depending on resource flow
4. Aim to build cities at my highest producing settlements once I secure enough territory
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2) 🔍              🌲2 (1, -2, 1)                 🌾9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾6 (-1, -1, 2)                ⛏️11 (0, -1, 1)               🌲10 (1, -1, 0)                ⛏️6 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲3 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🧱5 (0, 0, 0)                  🌲10 (1, 0, -1)                🐑4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾9 (-2, 1, 1)                 🌾4 (-1, 1, 0)                 🐑5 (0, 1, -1)                 🧱8 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑3 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🧱12 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 4 (produces: 🧱5[⭐⭐], 🐑8[⭐⭐⭐], 🌾4[⭐])
- 🔵 BLUE: 🏠 at node 6 (produces: 🌲10[⭐], 🌲10[⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🧱5[⭐⭐], 🐑5[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: (4, 15), (15, 4)
- 🔵 BLUE: (1, 6), (6, 1)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {35, 36, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌲 WOOD Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 1/10
    Resources: 0 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 1 built (Longest: 0)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Build Road Options:
    [0] Build a road at edge (0, 1) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [1] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-2):

Game state prepared for LLM (length: 3132 chars)
Updated plan: 1. Build road toward node 1 to begin connecting my settlements
2. Continue expanding toward node 9 to create a path between my settlements
3. Build new settlements at productive nodes like 2 and 7
4. Still aim for either brick port (33) or wheat port (25) in later phases
5. Focus on upgrading to cities once I have secured good territory
LLM chose action 0: Build a road at edge (0, 1) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
TURN 3 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road toward node 1 to begin connecting my settlements
2. Continue expanding toward node 9 to create a path between my settlements
3. Build new settlements at productive nodes like 2 and 7
4. Still aim for either brick port (33) or wheat port (25) in later phases
5. Focus on upgrading to cities once I have secured good territory
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2) 🔍              🌲2 (1, -2, 1)                 🌾9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾6 (-1, -1, 2)                ⛏️11 (0, -1, 1)               🌲10 (1, -1, 0)                ⛏️6 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲3 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🧱5 (0, 0, 0)                  🌲10 (1, 0, -1)                🐑4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾9 (-2, 1, 1)                 🌾4 (-1, 1, 0)                 🐑5 (0, 1, -1)                 🧱8 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑3 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🧱12 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 4 (produces: 🧱5[⭐⭐], 🐑8[⭐⭐⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 2 (produces: 🧱5[⭐⭐], 🌲10[⭐], ⛏️11[⭐])
- 🔵 BLUE: 🏠 at node 6 (produces: 🌲10[⭐], 🌲10[⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🧱5[⭐⭐], 🐑5[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: (4, 15), (15, 4), (2, 3), (3, 2), (3, 12), (12, 3)
- 🔵 BLUE: (1, 6), (6, 1), (0, 1), (1, 0)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {35, 36, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌲 WOOD Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 3 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 2 🐑SHEEP
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 2 built (Longest: 2)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-5):

Game state prepared for LLM (length: 3413 chars)
Updated plan: 1. Build road toward node 7 to gain access to wheat
2. Continue building toward node 8 for additional wheat access
3. Build a settlement at node 7 or 8 when I have resources
4. Then consider connecting my settlements via nodes 1 and 2
5. Long-term, aim for city upgrades once I have good wheat and ore production
LLM chose action 4: Build a road at edge (6, 7) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 11 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road toward node 7 to gain access to wheat
2. Continue building toward node 8 for additional wheat access
3. Build a settlement at node 7 or 8 when I have resources
4. Then consider connecting my settlements via nodes 1 and 2
5. Long-term, aim for city upgrades once I have good wheat and ore production
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2) 🔍              🌲2 (1, -2, 1)                 🌾9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾6 (-1, -1, 2)                ⛏️11 (0, -1, 1)               🌲10 (1, -1, 0)                ⛏️6 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲3 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🧱5 (0, 0, 0)                  🌲10 (1, 0, -1)                🐑4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾9 (-2, 1, 1)                 🌾4 (-1, 1, 0)                 🐑5 (0, 1, -1)                 🧱8 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑3 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🧱12 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 4 (produces: 🧱5[⭐⭐], 🐑8[⭐⭐⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 2 (produces: 🧱5[⭐⭐], 🌲10[⭐], ⛏️11[⭐])
- 🔵 BLUE: 🏠 at node 6 (produces: 🌲10[⭐], 🌲10[⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🧱5[⭐⭐], 🐑5[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: (4, 15), (15, 4), (2, 3), (3, 2), (3, 12), (12, 3), (15, 17), (17, 15)
- 🔵 BLUE: (1, 6), (6, 1), (0, 1), (1, 0), (6, 7), (7, 6)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {35, 36, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌲 WOOD Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 2 🧱BRICK, 3 🐑SHEEP, 3 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 3 built (Longest: 3)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-6):

Game state prepared for LLM (length: 3496 chars)
Updated plan: 1. Build road to node 24 (toward wheat hex and port)
2. Continue building road to node 27 to access wheat hex
3. Build settlement at node 27 for wheat production
4. Pursue city upgrades once wheat production is established
5. Consider development cards if I collect extra sheep and wheat
LLM chose action 5: Build a road at edge (7, 24) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 11 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road to node 24 (toward wheat hex and port)
2. Continue building road to node 27 to access wheat hex
3. Build settlement at node 27 for wheat production
4. Pursue city upgrades once wheat production is established
5. Consider development cards if I collect extra sheep and wheat
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: None (0 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2) 🔍              🌲2 (1, -2, 1)                 🌾9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾6 (-1, -1, 2)                ⛏️11 (0, -1, 1)               🌲10 (1, -1, 0)                ⛏️6 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲3 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🧱5 (0, 0, 0)                  🌲10 (1, 0, -1)                🐑4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾9 (-2, 1, 1)                 🌾4 (-1, 1, 0)                 🐑5 (0, 1, -1)                 🧱8 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑3 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🧱12 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏠 at node 4 (produces: 🧱5[⭐⭐], 🐑8[⭐⭐⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 2 (produces: 🧱5[⭐⭐], 🌲10[⭐], ⛏️11[⭐])
- 🔵 BLUE: 🏠 at node 6 (produces: 🌲10[⭐], 🌲10[⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🧱5[⭐⭐], 🐑5[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: (4, 15), (15, 4), (2, 3), (3, 2), (3, 12), (12, 3), (15, 17), (17, 15)
- 🔵 BLUE: (1, 6), (6, 1), (0, 1), (1, 0), (6, 7), (7, 6), (7, 24), (24, 7)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {35, 36, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌲 WOOD Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 2/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 3 🐑SHEEP, 3 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 4 built (Longest: 4)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (24, 25) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-7):

Game state prepared for LLM (length: 3554 chars)
Updated plan: 1. Build road at edge (24, 25) toward wheat hex and port
2. Continue building road to node 27 for wheat access
3. Build settlement at node 27 for wheat production
4. Pursue city upgrades once wheat production is established
5. Consider development cards if I collect extra sheep and wheat
LLM chose action 5: Build a road at edge (24, 25) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 15 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (24, 25) toward wheat hex and port
2. Continue building road to node 27 for wheat access
3. Build settlement at node 27 for wheat production
4. Pursue city upgrades once wheat production is established
5. Consider development cards if I collect extra sheep and wheat
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (5 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2) 🔍              🌲2 (1, -2, 1)                 🌾9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾6 (-1, -1, 2)                ⛏️11 (0, -1, 1)               🌲10 (1, -1, 0)                ⛏️6 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲3 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🧱5 (0, 0, 0)                  🌲10 (1, 0, -1)                🐑4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾9 (-2, 1, 1)                 🌾4 (-1, 1, 0)                 🐑5 (0, 1, -1)                 🧱8 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑3 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🧱12 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🧱5[⭐⭐], 🐑8[⭐⭐⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 2 (produces: 🧱5[⭐⭐], 🌲10[⭐], ⛏️11[⭐])
- 🔵 BLUE: 🏠 at node 6 (produces: 🌲10[⭐], 🌲10[⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🧱5[⭐⭐], 🐑5[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: (4, 15), (15, 4), (2, 3), (3, 2), (3, 12), (12, 3), (15, 17), (17, 15)
- 🔵 BLUE: 10 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {35, 36, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌲 WOOD Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 4 🐑SHEEP, 3 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 5 built (Longest: 5)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (25, 26) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [8] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [9] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT
    [10] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [11] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE

❓ Select action by number (0-11):

Game state prepared for LLM (length: 3774 chars)
Updated plan: 1. Build road at edge (25, 26) toward wheat hex and port
2. Continue building roads to node 27 for wheat access
3. Build settlement at node 27 for wheat production (9)
4. Pursue city upgrades once wheat production is established
5. Consider development cards if I collect extra sheep and wheat
LLM chose action 2: Build a road at edge (25, 26) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 15 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (25, 26) toward wheat hex and port
2. Continue building roads to node 27 for wheat access
3. Build settlement at node 27 for wheat production (9)
4. Pursue city upgrades once wheat production is established
5. Consider development cards if I collect extra sheep and wheat
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (6 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, -2, 2)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2) 🔍              🌲2 (1, -2, 1)                 🌾9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾6 (-1, -1, 2)                ⛏️11 (0, -1, 1)               🌲10 (1, -1, 0)                ⛏️6 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲3 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🧱5 (0, 0, 0)                  🌲10 (1, 0, -1)                🐑4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾9 (-2, 1, 1)                 🌾4 (-1, 1, 0)                 🐑5 (0, 1, -1)                 🧱8 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑3 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🧱12 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🧱5[⭐⭐], 🐑8[⭐⭐⭐], 🌾4[⭐])
- 🔴 RED: 🏠 at node 2 (produces: 🧱5[⭐⭐], 🌲10[⭐], ⛏️11[⭐])
- 🔵 BLUE: 🏠 at node 6 (produces: 🌲10[⭐], 🌲10[⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🧱5[⭐⭐], 🐑5[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: (4, 15), (15, 4), (2, 3), (3, 2), (3, 12), (12, 3), (15, 17), (17, 15)
- 🔵 BLUE: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {35, 36, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌲 WOOD Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 3/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 1 
      🛣️ Roads: 4 built (Longest: 2)

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 4 🐑SHEEP, 3 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 6)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [2] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT
    [3] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [4] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3294 chars)
Updated plan: 1. Trade 4 sheep for 1 brick
2. Next turn, build a road at edge (25, 26) toward wheat hex and port when I get wood
3. Continue building roads to node 27 for wheat access
4. Build settlement at node 27 for wheat production (9)
5. Pursue city upgrades once wheat production is established
LLM chose action 1: Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 33 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Trade 4 sheep for 1 brick
2. Next turn, build a road at edge (25, 26) toward wheat hex and port when I get wood
3. Continue building roads to node 27 for wheat access
4. Build settlement at node 27 for wheat production (9)
5. Pursue city upgrades once wheat production is established
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🌲2 (1, -2, 1)                 🌾9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾6 (-1, -1, 2)                ⛏️11 (0, -1, 1)               🌲10 (1, -1, 0)                ⛏️6 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲3 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🧱5 (0, 0, 0)                  🌲10 (1, 0, -1) 🔍              🐑4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾9 (-2, 1, 1)                 🌾4 (-1, 1, 0)                 🐑5 (0, 1, -1)                 🧱8 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑3 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🧱12 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🧱5[⭐⭐], 🐑8[⭐⭐⭐], 🌾4[⭐])
- 🔴 RED: 🏙️ at node 2 (produces: 🧱5[⭐⭐], 🌲10[⭐], ⛏️11[⭐])
- 🔵 BLUE: 🏠 at node 6 (produces: 🌲10[⭐], 🌲10[⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🧱5[⭐⭐], 🐑5[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {35, 36, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌲 WOOD Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 2 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 2 🐑SHEEP, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 6)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3759 chars)
Updated plan: 1. Build a road at edge (25, 26) toward wheat hex and port
2. Continue building roads to node 27 for wheat access
3. Build settlement at node 27 for wheat production (9)
4. Pursue city upgrades once wheat production is established
LLM chose action 3: Move robber to (-1, 0, 1) and steal from RED
TURN 33 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build a road at edge (25, 26) toward wheat hex and port
2. Continue building roads to node 27 for wheat access
3. Build settlement at node 27 for wheat production (9)
4. Pursue city upgrades once wheat production is established
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (7 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🌲2 (1, -2, 1)                 🌾9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾6 (-1, -1, 2)                ⛏️11 (0, -1, 1)               🌲10 (1, -1, 0)                ⛏️6 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲3 (-2, 0, 2)                 🐑8 (-1, 0, 1) 🔍               🧱5 (0, 0, 0)                  🌲10 (1, 0, -1)                🐑4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾9 (-2, 1, 1)                 🌾4 (-1, 1, 0)                 🐑5 (0, 1, -1)                 🧱8 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑3 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🧱12 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🧱5[⭐⭐], 🐑8[⭐⭐⭐], 🌾4[⭐])
- 🔴 RED: 🏙️ at node 2 (produces: 🧱5[⭐⭐], 🌲10[⭐], ⛏️11[⭐])
- 🔵 BLUE: 🏠 at node 6 (produces: 🌲10[⭐], 🌲10[⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🧱5[⭐⭐], 🐑5[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: 16 roads (too many to list)
- 🔵 BLUE: 12 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {35, 36, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌲 WOOD Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 1 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 8 built (Longest: 7)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 2 🧱BRICK, 2 🐑SHEEP, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 6 built (Longest: 6)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-7):

Game state prepared for LLM (length: 3457 chars)
Updated plan: 1. Build road at edge (26, 27) to reach the wheat hex
2. Build settlement at node 27 for wheat (9) and wood (2) production
3. Upgrade settlement at node 6 to a city (produces ore on 6)
4. Consider development cards or additional roads for longest road bonus
LLM chose action 4: Build a road at edge (26, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 39 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (26, 27) to reach the wheat hex
2. Build settlement at node 27 for wheat (9) and wood (2) production
3. Upgrade settlement at node 6 to a city (produces ore on 6)
4. Consider development cards or additional roads for longest road bonus
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🌲2 (1, -2, 1)                 🌾9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾6 (-1, -1, 2)                ⛏️11 (0, -1, 1)               🌲10 (1, -1, 0)                ⛏️6 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲3 (-2, 0, 2)                 🐑8 (-1, 0, 1) 🔍               🧱5 (0, 0, 0)                  🌲10 (1, 0, -1)                🐑4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾9 (-2, 1, 1)                 🌾4 (-1, 1, 0)                 🐑5 (0, 1, -1)                 🧱8 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑3 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🧱12 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🧱5[⭐⭐], 🐑8[⭐⭐⭐], 🌾4[⭐])
- 🔴 RED: 🏙️ at node 2 (produces: 🧱5[⭐⭐], 🌲10[⭐], ⛏️11[⭐])
- 🔵 BLUE: 🏠 at node 6 (produces: 🌲10[⭐], 🌲10[⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🧱5[⭐⭐], 🐑5[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: 14 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {35, 36, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌲 WOOD Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 10 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 3 🧱BRICK, 4 🐑SHEEP, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 7 built (Longest: 7)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (8, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [9] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [10] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT
    [11] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [12] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE

❓ Select action by number (0-12):

Game state prepared for LLM (length: 3765 chars)
Updated plan: 1. Build road at edge (8, 27) to reach the wheat hex
2. Build settlement at node 27 for wheat (9) and wood (2) production
3. Upgrade settlement at node 6 to a city (produces ore on 6)
4. Consider development cards or additional roads for longest road bonus
LLM chose action 4: Build a road at edge (8, 27) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 39 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (8, 27) to reach the wheat hex
2. Build settlement at node 27 for wheat (9) and wood (2) production
3. Upgrade settlement at node 6 to a city (produces ore on 6)
4. Consider development cards or additional roads for longest road bonus
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (8 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🌲2 (1, -2, 1)                 🌾9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾6 (-1, -1, 2)                ⛏️11 (0, -1, 1)               🌲10 (1, -1, 0)                ⛏️6 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲3 (-2, 0, 2)                 🐑8 (-1, 0, 1) 🔍               🧱5 (0, 0, 0)                  🌲10 (1, 0, -1)                🐑4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾9 (-2, 1, 1)                 🌾4 (-1, 1, 0)                 🐑5 (0, 1, -1)                 🧱8 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑3 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🧱12 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🧱5[⭐⭐], 🐑8[⭐⭐⭐], 🌾4[⭐])
- 🔴 RED: 🏙️ at node 2 (produces: 🧱5[⭐⭐], 🌲10[⭐], ⛏️11[⭐])
- 🔵 BLUE: 🏠 at node 6 (produces: 🌲10[⭐], 🌲10[⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🧱5[⭐⭐], 🐑5[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: 16 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {35, 36, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌲 WOOD Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 10 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 8)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 2 🧱BRICK, 4 🐑SHEEP, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 8 built (Longest: 8)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [9] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [10] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT
    [11] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [12] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE

❓ Select action by number (0-12):

Game state prepared for LLM (length: 3763 chars)
Updated plan: 1. Build road at edge (7, 8) to continue path toward wheat hex
2. Next turn build road to reach node 27
3. Build settlement at node 27 for wheat (9) and wood (2) production
4. Upgrade settlement at node 6 to a city (produces ore on 6)
5. Consider development cards or additional roads for longest road bonus
LLM chose action 8: Build a road at edge (7, 8) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 39 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (7, 8) to continue path toward wheat hex
2. Next turn build road to reach node 27
3. Build settlement at node 27 for wheat (9) and wood (2) production
4. Upgrade settlement at node 6 to a city (produces ore on 6)
5. Consider development cards or additional roads for longest road bonus
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🌲2 (1, -2, 1)                 🌾9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾6 (-1, -1, 2)                ⛏️11 (0, -1, 1)               🌲10 (1, -1, 0)                ⛏️6 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲3 (-2, 0, 2)                 🐑8 (-1, 0, 1) 🔍               🧱5 (0, 0, 0)                  🌲10 (1, 0, -1)                🐑4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾9 (-2, 1, 1)                 🌾4 (-1, 1, 0)                 🐑5 (0, 1, -1)                 🧱8 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑3 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🧱12 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🧱5[⭐⭐], 🐑8[⭐⭐⭐], 🌾4[⭐])
- 🔴 RED: 🏙️ at node 2 (produces: 🧱5[⭐⭐], 🌲10[⭐], ⛏️11[⭐])
- 🔵 BLUE: 🏠 at node 6 (produces: 🌲10[⭐], 🌲10[⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🧱5[⭐⭐], 🐑5[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: 18 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {35, 36, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌲 WOOD Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 4/10
    Resources: 10 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 8)

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 4 🐑SHEEP, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 9 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)

  Maritime Trade Options:
    [8] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [9] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT
    [10] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [11] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE

❓ Select action by number (0-11):

Game state prepared for LLM (length: 3752 chars)
Updated plan: 1. Build road at edge (8, 9) to move toward wheat hex and node 27
2. Collect resources for another road to reach node 27
3. Build settlement at node 27 for wheat (9) and wood (2) production
4. Save ore for upgrading settlement at node 6 to a city (produces ore on 6)
5. Continue working toward longest road security and development cards
LLM chose action 5: Build a road at edge (8, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
TURN 39 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (8, 9) to move toward wheat hex and node 27
2. Collect resources for another road to reach node 27
3. Build settlement at node 27 for wheat (9) and wood (2) production
4. Save ore for upgrading settlement at node 6 to a city (produces ore on 6)
5. Continue working toward longest road security and development cards
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: BLUE (9 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🌲2 (1, -2, 1)                 🌾9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾6 (-1, -1, 2)                ⛏️11 (0, -1, 1)               🌲10 (1, -1, 0)                ⛏️6 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲3 (-2, 0, 2)                 🐑8 (-1, 0, 1) 🔍               🧱5 (0, 0, 0)                  🌲10 (1, 0, -1)                🐑4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾9 (-2, 1, 1)                 🌾4 (-1, 1, 0)                 🐑5 (0, 1, -1)                 🧱8 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑3 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🧱12 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🧱5[⭐⭐], 🐑8[⭐⭐⭐], 🌾4[⭐])
- 🔴 RED: 🏙️ at node 2 (produces: 🧱5[⭐⭐], 🌲10[⭐], ⛏️11[⭐])
- 🔵 BLUE: 🏠 at node 6 (produces: 🌲10[⭐], 🌲10[⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🧱5[⭐⭐], 🐑5[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: 18 roads (too many to list)
- 🔵 BLUE: 20 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {35, 36, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌲 WOOD Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 4/10
    Resources: 10 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 9 built (Longest: 8)

  👉 BLUE Player:
    Victory Points: 4/10
    Resources: 4 🐑SHEEP, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 9)
      ✅ Has Longest Road bonus (+2 VP)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Maritime Trade Options:
    [1] Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
    [2] Trade port: Give 4 🐑SHEEP for 1 🌾WHEAT
    [3] Trade port: Give 4 🐑SHEEP for 1 🌲WOOD
    [4] Trade port: Give 4 🐑SHEEP for 1 ⛏️ORE

❓ Select action by number (0-4):

Game state prepared for LLM (length: 3298 chars)
Updated plan: 1. Trade 4 sheep for 1 brick
2. Next turns: acquire wood to build road at edge (8, 9) 
3. Continue toward node 27 for settlement (needs wheat, wood, brick, sheep)
4. Long-term: upgrade settlement at node 6 to a city using ore
5. Look for development card opportunities for victory points or knights
LLM chose action 1: Trade port: Give 4 🐑SHEEP for 1 🧱BRICK
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 41 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Trade 4 sheep for 1 brick
2. Next turns: acquire wood to build road at edge (8, 9) 
3. Continue toward node 27 for settlement (needs wheat, wood, brick, sheep)
4. Long-term: upgrade settlement at node 6 to a city using ore
5. Look for development card opportunities for victory points or knights
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (10 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🌲2 (1, -2, 1)                 🌾9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾6 (-1, -1, 2)                ⛏️11 (0, -1, 1)               🌲10 (1, -1, 0)                ⛏️6 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲3 (-2, 0, 2)                 🐑8 (-1, 0, 1) 🔍               🧱5 (0, 0, 0)                  🌲10 (1, 0, -1)                🐑4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾9 (-2, 1, 1)                 🌾4 (-1, 1, 0)                 🐑5 (0, 1, -1)                 🧱8 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑3 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🧱12 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🧱5[⭐⭐], 🐑8[⭐⭐⭐], 🌾4[⭐])
- 🔴 RED: 🏙️ at node 2 (produces: 🧱5[⭐⭐], 🌲10[⭐], ⛏️11[⭐])
- 🔵 BLUE: 🏠 at node 6 (produces: 🌲10[⭐], 🌲10[⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🧱5[⭐⭐], 🐑5[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: 22 roads (too many to list)
- 🔵 BLUE: 20 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {35, 36, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌲 WOOD Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 8 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 11 built (Longest: 10)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 1 🧱BRICK, 3 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 10 built (Longest: 9)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3582 chars)
Updated plan: 1. Build road at edge (27, 28) to continue toward node 27
2. Collect resources (especially wheat and sheep which I'm missing) for a settlement at node 27
3. Continue road building toward the wheat port (nodes 25-26) for better wheat trading
4. Upgrade settlement at node 6 to a city using ore (need 2 more ore)
5. Look for development card opportunities or ways to break RED's longest road
LLM chose action 8: Build a road at edge (27, 28) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 47 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (27, 28) to continue toward node 27
2. Collect resources (especially wheat and sheep which I'm missing) for a settlement at node 27
3. Continue road building toward the wheat port (nodes 25-26) for better wheat trading
4. Upgrade settlement at node 6 to a city using ore (need 2 more ore)
5. Look for development card opportunities or ways to break RED's longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (12 segments)
  Largest Army: None (0 knights)
  Robber Location: (0, 1, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🌲2 (1, -2, 1)                 🌾9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾6 (-1, -1, 2)                ⛏️11 (0, -1, 1)               🌲10 (1, -1, 0)                ⛏️6 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲3 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🧱5 (0, 0, 0)                  🌲10 (1, 0, -1)                🐑4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾9 (-2, 1, 1)                 🌾4 (-1, 1, 0)                 🐑5 (0, 1, -1) 🔍               🧱8 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑3 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🧱12 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🧱5[⭐⭐], 🐑8[⭐⭐⭐], 🌾4[⭐])
- 🔴 RED: 🏙️ at node 2 (produces: 🧱5[⭐⭐], 🌲10[⭐], ⛏️11[⭐])
- 🔵 BLUE: 🏠 at node 6 (produces: 🌲10[⭐], 🌲10[⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🧱5[⭐⭐], 🐑5[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: 26 roads (too many to list)
- 🔵 BLUE: 22 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {35, 36, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌲 WOOD Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 6 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 13 built (Longest: 12)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🌲WOOD, 1 🧱BRICK, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 11 built (Longest: 9)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-8):

Game state prepared for LLM (length: 3673 chars)
Updated plan: 1. Build road at edge (28, 29) continuing toward node 27 and wheat port
2. Collect resources (especially wheat and sheep) for a settlement at node 27
3. Upgrade settlement at node 6 to a city (need 0 more ore)
4. Look for opportunities to break RED's longest road
LLM chose action 5: Build a road at edge (28, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 51 | Player: BLUE | Action: MOVE_ROBBER

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (28, 29) continuing toward node 27 and wheat port
2. Collect resources (especially wheat and sheep) for a settlement at node 27
3. Upgrade settlement at node 6 to a city (need 0 more ore)
4. Look for opportunities to break RED's longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (13 segments)
  Largest Army: None (0 knights)
  Robber Location: (1, 0, -1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🌲2 (1, -2, 1)                 🌾9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾6 (-1, -1, 2)                ⛏️11 (0, -1, 1)               🌲10 (1, -1, 0)                ⛏️6 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲3 (-2, 0, 2)                 🐑8 (-1, 0, 1)                 🧱5 (0, 0, 0)                  🌲10 (1, 0, -1) 🔍              🐑4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾9 (-2, 1, 1)                 🌾4 (-1, 1, 0)                 🐑5 (0, 1, -1)                 🧱8 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑3 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🧱12 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🧱5[⭐⭐], 🐑8[⭐⭐⭐], 🌾4[⭐])
- 🔴 RED: 🏙️ at node 2 (produces: 🧱5[⭐⭐], 🌲10[⭐], ⛏️11[⭐])
- 🔵 BLUE: 🏠 at node 6 (produces: 🌲10[⭐], 🌲10[⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🧱5[⭐⭐], 🐑5[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: 30 roads (too many to list)
- 🔵 BLUE: 24 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {35, 36, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌲 WOOD Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 4 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 13)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 1 🧱BRICK, 1 🐑SHEEP, 1 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 9)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  Move Robber Options:
    [0] Move robber to (0, 0, 0) and steal from RED
    [1] Move robber to (1, -1, 0) and steal from RED
    [2] Move robber to (0, -1, 1) and steal from RED
    [3] Move robber to (-1, 0, 1) and steal from RED
    [4] Move robber to (-1, 1, 0) and steal from RED
    [5] Move robber to (0, 1, -1)
    [6] Move robber to (2, -2, 0)
    [7] Move robber to (1, -2, 1)
    [8] Move robber to (0, -2, 2)
    [9] Move robber to (-1, -1, 2)
    [10] Move robber to (-2, 0, 2)
    [11] Move robber to (-2, 1, 1)
    [12] Move robber to (-2, 2, 0)
    [13] Move robber to (-1, 2, -1)
    [14] Move robber to (0, 2, -2)
    [15] Move robber to (1, 1, -2)
    [16] Move robber to (2, 0, -2)
    [17] Move robber to (2, -1, -1)

❓ Select action by number (0-17):

Game state prepared for LLM (length: 3731 chars)
Updated plan: 1. Build road at edge (28, 29) continuing toward node 27 and wheat port
2. Collect resources (especially wheat and sheep) for a settlement at node 27
3. Upgrade settlement at node 6 to a city (need 0 more ore)
4. Look for opportunities to break RED's longest road
LLM chose action 3: Move robber to (-1, 0, 1) and steal from RED
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 55 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (28, 29) continuing toward node 27 and wheat port
2. Collect resources (especially wheat and sheep) for a settlement at node 27
3. Upgrade settlement at node 6 to a city (need 0 more ore)
4. Look for opportunities to break RED's longest road
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (13 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🌲2 (1, -2, 1)                 🌾9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾6 (-1, -1, 2)                ⛏️11 (0, -1, 1)               🌲10 (1, -1, 0)                ⛏️6 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲3 (-2, 0, 2)                 🐑8 (-1, 0, 1) 🔍               🧱5 (0, 0, 0)                  🌲10 (1, 0, -1)                🐑4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾9 (-2, 1, 1)                 🌾4 (-1, 1, 0)                 🐑5 (0, 1, -1)                 🧱8 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑3 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🧱12 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🧱5[⭐⭐], 🐑8[⭐⭐⭐], 🌾4[⭐])
- 🔴 RED: 🏙️ at node 2 (produces: 🧱5[⭐⭐], 🌲10[⭐], ⛏️11[⭐])
- 🔵 BLUE: 🏠 at node 6 (produces: 🌲10[⭐], 🌲10[⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🧱5[⭐⭐], 🐑5[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: 30 roads (too many to list)
- 🔵 BLUE: 24 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {35, 36, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌲 WOOD Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 6/10
    Resources: 7 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 0 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 13)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 3 🌲WOOD, 1 🧱BRICK, 1 🐑SHEEP, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 12 built (Longest: 9)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (29, 30) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3621 chars)
Updated plan: 1. Build road at edge (29, 30) continuing toward node 27 and wheat port
2. Collect resources (especially wheat and sheep) for a settlement at node 27
3. Upgrade settlement at node 6 to a city (have 2 ore, need 3 wheat)
4. Continue expanding toward unclaimed productive areas
LLM chose action 9: Build a road at edge (29, 30) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
TURN 57 | Player: BLUE | Action: PLAY_TURN

🎯 YOUR CURRENT PLAN:
  1. Build road at edge (29, 30) continuing toward node 27 and wheat port
2. Collect resources (especially wheat and sheep) for a settlement at node 27
3. Upgrade settlement at node 6 to a city (have 2 ore, need 3 wheat)
4. Continue expanding toward unclaimed productive areas
  To continue with this plan, select the appropriate action.
  To adjust your plan, provide a NEW PLAN in your reasoning with <plan>your new plan</plan>

📊 GAME STATUS:
  Longest Road: RED (13 segments)
  Largest Army: None (0 knights)
  Robber Location: (-1, 0, 1)

🗺️ CATAN RESOURCE & NODE GRID:

  🏜️- (0, -2, 2)                🌲2 (1, -2, 1)                 🌾9 (2, -2, 0)                 
  nodes: 10,11,29,30,31,32      nodes: 8,9,10,27,28,29        nodes: 7,8,24,25,26,27        

  🌾6 (-1, -1, 2)                ⛏️11 (0, -1, 1)               🌲10 (1, -1, 0)                ⛏️6 (2, -1, -1)               
  nodes: 11,12,13,32,33,34      nodes: 2,3,9,10,11,12         nodes: 1,2,6,7,8,9            nodes: 6,7,23,24,52,53        

  🌲3 (-2, 0, 2)                 🐑8 (-1, 0, 1) 🔍               🧱5 (0, 0, 0)                  🌲10 (1, 0, -1)                🐑4 (2, 0, -2)                 
  nodes: 13,14,34,35,36,37      nodes: 3,4,12,13,14,15        nodes: 0,1,2,3,4,5            nodes: 0,1,6,20,22,23         nodes: 22,23,49,50,51,52      

  🌾9 (-2, 1, 1)                 🌾4 (-1, 1, 0)                 🐑5 (0, 1, -1)                 🧱8 (1, 1, -2)                 
  nodes: 14,15,17,37,38,39      nodes: 4,5,15,16,17,18        nodes: 0,5,16,19,20,21        nodes: 19,20,22,46,48,49      

  🐑3 (-2, 2, 0)                 ⛏️11 (-1, 2, -1)              🧱12 (0, 2, -2)                
  nodes: 17,18,39,40,41,42      nodes: 16,18,21,40,43,44      nodes: 19,21,43,45,46,47      


BUILDINGS:
- 🔴 RED: 🏙️ at node 4 (produces: 🧱5[⭐⭐], 🐑8[⭐⭐⭐], 🌾4[⭐])
- 🔴 RED: 🏙️ at node 2 (produces: 🧱5[⭐⭐], 🌲10[⭐], ⛏️11[⭐])
- 🔴 RED: 🏠 at node 17 (produces: 🌾4[⭐], 🌾9[⭐⭐], 🐑3[⭐])
- 🔵 BLUE: 🏠 at node 6 (produces: 🌲10[⭐], 🌲10[⭐], ⛏️6[⭐⭐⭐])
- 🔵 BLUE: 🏠 at node 0 (produces: 🧱5[⭐⭐], 🐑5[⭐⭐], 🌲10[⭐])

ROADS:
- 🔴 RED: 30 roads (too many to list)
- 🔵 BLUE: 26 roads (too many to list)

PORTS:
- 2:1 🌾 WHEAT Port: nodes {25, 26}
- 3:1 General Port: nodes {35, 36, 48, 49, 52, 53, 28, 29}
- 2:1 🧱 BRICK Port: nodes {32, 33}
- 2:1 ⛏️ ORE Port: nodes {38, 39}
- 2:1 🌲 WOOD Port: nodes {40, 44}
- 2:1 🐑 SHEEP Port: nodes {45, 47}

👥 PLAYERS:

  RED Player:
    Victory Points: 7/10
    Resources: 5 cards (hidden)
    Development Cards: None
    Buildings:
      🏠 Settlements: 1 
      🏙️ Cities: 2 
      🛣️ Roads: 15 built (Longest: 13)
      ✅ Has Longest Road bonus (+2 VP)

  👉 BLUE Player:
    Victory Points: 2/10
    Resources: 2 🌲WOOD, 1 🧱BRICK, 2 🐑SHEEP, 2 ⛏️ORE
    Development Cards: None
    Buildings:
      🏠 Settlements: 2 
      🏙️ Cities: 0 
      🛣️ Roads: 13 built (Longest: 10)

  🏦 Bank:
    Development Cards: 25 remaining
    Resources available for trade with bank or ports

🎮 AVAILABLE ACTIONS:

  End Turn:
    [0] End your turn

  Build Road Options:
    [1] Build a road at edge (9, 10) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [2] Build a road at edge (24, 53) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [3] Build a road at edge (1, 2) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [4] Build a road at edge (0, 20) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [5] Build a road at edge (6, 23) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [6] Build a road at edge (2, 9) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [7] Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [8] Build a road at edge (0, 5) (Cost: 1 🌲WOOD, 1 🧱BRICK)
    [9] Build a road at edge (30, 31) (Cost: 1 🌲WOOD, 1 🧱BRICK)

❓ Select action by number (0-9):

Game state prepared for LLM (length: 3688 chars)
Updated plan: 1. Build road at edge (10, 29) toward wheat port
2. Collect resources for settlement at node 27 (need 2 wood, 1 brick, 1 wheat, 1 sheep)
3. Upgrade settlement at node 6 to city when I get 3 wheat
4. Consider further expansion toward unclaimed ore/wheat areas
LLM chose action 7: Build a road at edge (10, 29) (Cost: 1 🌲WOOD, 1 🧱BRICK)
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Only one action available. Selecting it automatically without API call.
Playing 1 games...                                           ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100% 0:00:00
AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ 100%        
StructuredAgentPlayer:BLUE                                                                              0%        
                    Last 1 Games                    
    ╷          ╷       ╷        ╷         ╷         
  # │ SEATING  │ TURNS │ RED VP │ BLUE VP │ WINNER  
╶───┼──────────┼───────┼────────┼─────────┼────────╴
  1 │ RED,BLUE │    66 │     10 │       2 │ RED     
    ╵          ╵       ╵        ╵         ╵         
                                                                Player Summary                                                                
                                                               ╷      ╷        ╷             ╷            ╷          ╷          ╷             
                                                               │ WINS │ AVG VP │ AVG SETTLES │ AVG CITIES │ AVG ROAD │ AVG ARMY │ AVG DEV VP  
╶──────────────────────────────────────────────────────────────┼──────┼────────┼─────────────┼────────────┼──────────┼──────────┼────────────╴
  AlphaBetaPlayer:RED(depth=2,value_fn=base_fn,prunning=False) │    1 │  10.00 │        2.00 │       3.00 │     1.00 │     0.00 │       0.00  
  StructuredAgentPlayer:BLUE                                   │    0 │   2.00 │        2.00 │       0.00 │     0.00 │     0.00 │       0.00  
                                                               ╵      ╵        ╵             ╵            ╵          ╵          ╵             
              Game Summary              
            ╷           ╷               
  AVG TICKS │ AVG TURNS │ AVG DURATION  
╶───────────┼───────────┼──────────────╴
     191.00 │     66.00 │ 344.297 secs  
            ╵           ╵               
